By implementing the project, the first step will be a detailed analysis regarding digital competences and preferences for the participants of the Consortium. Surveys will be conducted among the faculty staff and students, using the IKANOS platform. The next step, a detailed, and critical benchmarking activity, will be started, involving not only professionals from the academic field, but with the help of companies and industrial partners. Knowledge transfer and collective learning will be ensured by online and personal meetings (when possible due to the pandemic). After evaluating existing online VR educational and co-working platforms, experience gained will be shared with the wider public, using online communication and virtual presentation tools.
All the materials must be clear and available on multiple online platforms to ensure the engagement of the citizens and allow them to understand the basic concepts of digital worlds and virtual reality. Based on the requirements and results of market analysis, an innovative VR platform will be implemented at the participating organisations. This platform will be tailored to create a valuable tool for course-development, project management, curriculum development and enhancing marketing activities. A pilot program in Biomedical Engineering BSc will be developed, which will be based on the knowledge transfer and examples of good practice learned within the Consortium. Innovative, practice orientated distance education protocols will be evaluated, for example, laboratory practices or to provide hands-on practice in skills like basic surgical techniques online. These activities correspond with previous studies and projects from the participants.
The optimal VR platform needs to also support course development, therefore a successful interdisciplinary course that already exists, will be modified for the virtual world (for example, Innovations in Healthcare Technology at the UP). Within the course, co-creation and virtual collaboration will be key elements where the VR platform will be tested as a project management and support tool. All activities and the number of attendees on the virtual platform can be continuously monitored. According to the preliminary findings, at the moment there are no digital or VR platforms for those who are willing to learn on a part-time basis. V.I.B.E. aims to fill this gap, opening new horizons in education for part-time learners, upskilling within companies, retraining or group building activities. This provides an innovative solution for life-long learning. To ensure the continuous and effective sharing of good practices, workshops and study visits are planned, both online and, when possible, in person.
The outputs of each milestones will be widely publicised, and during the final phase, a public online virtual event will be held to demonstrate the possibilities of VR technologies and enhance digital transformation at the international level.