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The specialization in Interactive Three-Dimensional Graphics (IGT) at the second level, in the field of Computer Science, was first introduced in the academic year 2007/2008 and was one of the first specializations related to computer games in Poland.

Computer graphics and computer games are rapidly evolving fields in the entertainment industry, offering interesting, demanding, and highly creative work. While enthusiasm is invaluable here, skills and knowledge are equally important. The competition is no less than in other entertainment fields, and starting can be challenging. Acquiring the right education should be the first step towards success.

In recent years, computer games have come a long way from being a curiosity for a few to one of the most popular forms of entertainment for both children and adults. With the increasing popularity of this branch of entertainment, there is also a growing demand for people with the knowledge and skills to create and produce computer games.

The proposed specialization is designed to provide students with broad foundations for creating computer games, with a particular emphasis on technical and programming aspects. Students will have the opportunity to learn advanced programming methods and apply them to solving problems typical of computer games. Most of the time will be devoted to real-time computer graphics, artificial intelligence and algorithms, as well as physics and the basics of object interaction in complex three-dimensional scenes.

The specialization will not only focus on solving individual problems but also on designing and creating applications that utilize multiple complicated subsystems simultaneously. The art and skill lie not only in writing individual parts but also in assembling them into a functioning whole. The experience gained in IGT will also be useful in other areas of computer science, as game programming and complex multimedia applications allow for gaining general programming experience, teaching teamwork, and designing both large, complex applications and individual subsystems intended for operation in a more complex environment.

The specialization in Interactive Three-Dimensional Graphics presents programming, algorithmic, and technological aspects of creating interactive graphic applications, with a particular focus on computer games. Students acquire practical skills in using a wide range of programming tools, from programming in graphics APIs (OpenGL, Vulkan, and DirectX) to using graphic engines (Unity). Mobile game development technology is also presented.

Interactive Three-Dimensional Graphics is a specialization for:

  • People intrigued by how computer games are made,
  • People passionate about programming,
  • Creative individuals drawn to the possibility of creating a virtual world,
  • People interested in computer graphics or algorithms,
  • People wanting a future job that will be both a passion and fun.

 

Specialization courses include:

  • Programming in graphics APIs
  • Advanced techniques of computer graphics programming
  • Programming computer games
  • Programming games for mobile devices
  • Rendering realistic images
  • Virtual and augmented reality systems
  • Advanced image, video, and motion analysis
  • Elements of artificial intelligence in computer games

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Fundusze Europejskie
Fundusze Europejskie
Fundusze Europejskie
Fundusze Europejskie